Driver Buying for Dummies
Drivers

Driver Buying for Dummies

Driver Buying for Dummies

Written By: Tony Covey

A Reference For The Rest Of Us

Let’s clear something up before things even start to get foggy. This guide isn’t for everyone.

If you obsess over every number on the launch monitor, this guide probably isn’t for you.

If you’re going to take the time and spend the money for a quality fitting, this guide isn’t for you either.

If, however, you’re new to the game, believe custom fitters are nothing more than sorcerers in polo shirts, or are absolutely committed to buying off the rack (or off the eBay), this short guide should arm you with the basic tools necessary to make a more informed decision about your next driver purchase.

1. Bring Your Gamer

If you’re buying your first driver, well…welcome to golf. Also, you’re going to want to skip ahead to #2.

For the rest of you…

Tiger Woods won’t put a new club into his bag unless it’s demonstrably better than what’s already there. Why should you?

When you’re serious about buying a new driver, testing side by side with your current driver is essential. It’s no secret that retail launch monitors are often juiced to make you think you’re hitting it farther than you ever imagined possible.

Bad news. You’re not.

Hitting the demo clubs side by side with your gamer will give you a much better sense of what’s real and what’s electronically enhanced. It’s the only way to know if the demo club is really longer than what you already have.

Just make sure to guy manning the launch monitor isn’t engaging in any shenanigans that will ensure the club he wants to sell you will outperform the one you walked through the doors with.

And speaking of launch monitors

2. Don’t eyeball it

driver-dummies-image-1

Maybe your vision is better than Ted Williams’ was, but I’ve yet to find a golfer who can consistently spot a 3, 5, or even a 10 yard difference when the golf ball is flying 220, let alone 300 yards. I’m telling you, you can’t do it.

5 yards matters, and not knowing with certainty how far the ball just traveled opens the door for your perceptions to sneak past your reality.

It shouldn’t be about which club you think is the longest. It’s about which one actually is.

It’s 2014. We have indoor plumbing, the internet, and most importantly, launch monitors. If you’re not demoing drivers on a Foresight, Trackman, FlightScope, or something reasonably accurate, you’re wasting your time, and probably your money too.

Don’t be a chump.

This is the beginners guide so there’s no reason for you to obsess over launch and spin numbers, but for the love of Bertha, at least make sure you know exactly how far you’re hitting the ball.

Just about any reasonably decent launch monitor (see those listed above) is also going to tell you how far offline you are, and how tight your dispersion is (how close all those damn shots you hit are to one another).

That’s more valuable information that you’re not going to reliably get from your eyeballs alone.

3. Learn to think in averages

driver-dummies-image-2

1 shot does not an adequate sample size make. Sure, we all remember the one or two bombs we hit, but what about the other 8 shots? And just a friendly FYI, if you’re not hitting at least 10 shots, your sample size is too small to know much of anything.

How far you hit the ball one or two times is totally inconsequential.

Condition your mind to think in terms of your overall average and not your all-world best. Toss the garbage…the mis-hits, and the 60 yard slices (unless that’s your regular ball flight), and then see what the numbers look like as an average.

Also pay close attention to accuracy and grouping. Smarter golfers will realize it’s more than worth trading 3 yards of distance for tighter dispersion and ultimately more fairways.

4. Let Go of Your Loft Pride

Stuff you can’t see matters. The center of gravity of the clubhead, the shaft, and your swing all play a role in determining how much loft is actually delivered to the ball at impact.

I won’t bog you down with technical details today. The point is that two drivers with exactly the same actual loft can produce significantly different launch conditions.

Buying a 9.5° because you always played a 9.5° is a sucker’s play.

Even for those who don’t want to dig in deep to launch and spin numbers, simply comparing the trajectory (and good launch monitor will paint you a pretty picture of what that looks like) with that of your gamer (see…bringing the gamer is important) should help you figure out if you need to step up, or step down in loft.

driver-dummies-image-3

One final note on the subject: There’s is no good loft or bad loft. It’s all about what achieves the best results. If that’s 8.5°, great. But hey, 12° is pretty great too. Let go of the stigma, there’s no such thing as an old man’s loft.

5. More Adjustable Doesn’t Mean Better…and definitely not better for you.

driver-dummies-image-4

Everything on the shelf is pretty good. Differences are often subtle, and the reality is manufacturers often justify higher prices with increased adjustability.

The more things that twist, flip, click and slide, the more it’s probably going to cost you.

Also keep in mind that with a wider range of adjustability…say 8°-12°, the more extreme the face angles get. You might want 12° of loft, but you might not want a face that’s 2° (or more) closed.

driver-dummies-image-5

Sometimes less is more.

While the right about of adjustability can help you get dialed in, chances are you’ll mess with the various adjustments for a day…maybe two, and then you’ll be over it.

Don’t pay for more than you need and definitely don’t pay for more than you’ll use.

Good luck.

 

NEXT STEP:

Read: Advanced Driver Buying For Dummies

 

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Tony Covey

Tony Covey

Tony Covey

Tony is the Editor of MyGolfSpy where his job is to bring fresh and innovative content to the site. In addition to his editorial responsibilities, he was instrumental in developing MyGolfSpy's data-driven testing methodologies and continues to sift through our data to find the insights that can help improve your game. Tony believes that golfers deserve to know what's real and what's not, and that means MyGolfSpy's equipment coverage must extend beyond the so-called facts as dictated by the same companies that created them. Most of all Tony believes in performance over hype and #PowerToThePlayer.

Tony Covey

Tony Covey

Tony Covey





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      Jimmy MacIlroy

      8 years ago

      Good guide but going to a good fitter will be your best decision.

      Reply

      GilB

      8 years ago

      Very good article. Don’t sell yourself short on this article in terms of for new golfers. This article applies to everyone. You could go to custom fitters who use their fancy launch monitors and every other gizmo known to man but it’s still you, the individual, who knows by performance what works for you. Try different drivers with different lofts and different shafts and you can probably eliminate 95% of them based on feel, direction, and length almost immediately. Have fun seeking out your secret weapon but buy something that puts you in the fairway.

      Reply

      CHA

      9 years ago

      Great Informationen

      Reply

      Scott

      9 years ago

      Great guide! The importance of testing is often something newer golfers are afraid to do. I say give it a shot at least the salesman won’t make fun of your mishits and it’s great practice for hitting under pressure. The pressure practice is worth as much as your time hitting a new driver in my opinion.

      Reply

      dtshangers

      9 years ago

      Hah i went to a golfsmith in az a while back and tested a new driver and lo and behold i was hitting 30 yards past my average! Couple of days later o went to another golfsmith and tested the same driver and was hitting just about my average… Shocking!

      Reply

      I am from Yorkshire

      10 years ago

      New Drivers costs Ow much !!

      Reply

      Drew

      10 years ago

      Love how the TM products in the photo are unmistakeable.

      Reply

      proside

      10 years ago

      Popping, slicing, hooking and duffing are not indicative of any club poorly suited club but are solely the effects of poor swing mechanics. Tossing them out of a shop grouping is entirely sensible. If a large enough number of these creep into a shot grouping by whatever determination that the player can’t tell if the rest of the data is sound then it might just not be the right day to buy the new club.
      I know my typical miss parameters and also know my typical good shot parameters so on a given day when I see only one or neither I feel confident that I need more data to determine any reliable conclusion.
      What I would look for is more of a tighter or looser grouping be that distance wise or lateral dispersion.
      Knowing my strike patters well allows me to make sound decisions. If I didn’t then I would not even bother with outright data as it would have no context beyond that days striking results. I might as well buy the club that looks the best to me for all the good that it will do.

      Reply

      Captain Junah

      10 years ago

      Well said! I disagree with “tossing the mishits” when you take an average though. If you have mishits in the store, you are gonna have them on the course. If you give one the ol’ top job, sure throw that out. But I don’t think ppl think about mishits enough when buying drivers. Thats how people end up with low MOI drivers that go nowhere and hook violently when they mishit them.

      Reply

      Tony Covey

      10 years ago

      You absolutely have to toss mishits of a certain degree, otherwise your data will be skewed (and unreliable). See my answer to markb above, but the short of it is you need to eliminate some of the noise…the line between a bad shot helped by a good driver, and a bad shot helped by nothing.

      At the same time, you can’t simply toss everything you don’t like. If you’re experiencing a disproportionate number of mis-hits/bad shots with a given driver, then it’s probably not the right club for you.

      You also don’t want good performance invalidated by a shot or two. Let’s say you swing a club 10 times…Depending on your ability, you’ll see may see a reasonable dispersion pattern (maybe your tightest of any club)…but, if within that sampling of 10 you also have a 70 yard slice and a ball you topped that rolled 90 yards, you MUST drop those two shots.

      No driver today is going to mitigate a 70 yards slice to the point where it’s remotely playable. The same is true in the 2nd example. No driver is going to turn a 90 yard dribbler into a 270 power fade. Those two shots ruin what is otherwise data that’s representative of your actual reality. Yes, mis-hits happen on the course, and so when you’re evaluating a driver you need to be honest with yourself and distinguish between a slight miss (Keep it), and a total miss (unplayable with any club).

      As I hinted at earlier, if you are seeing consistent problems (big slices, constant hooking, etc.), the first thing I’d recommend is putting the club down…swing something else, and then come back to it. If you’re still seeing CONSISTENT big misses, then there’s something in the club…face angle, CG placement, shaft, etc.. that simply doesn’t agree with you, and so move on.

      short version…if you toss every slight miss, you invalidate your data. If you keep everything, you also invalidate your data.

      Reply

      revkev

      10 years ago

      While I appreciate the bring your own balls suggestion lots of luck with it. Many places won’t allow it. So the next best thing is to make sure that you are testing with the same type of ball and that it’s not a range ball. If you have options go for your own gamer ball first, a consistent quality ball second, a variety of balls 3rd and as last resort range balls. I’m guessing 20 swings driver vs. driver with a range ball is more valuable than none.

      Loved the piece, particularly the Ted Williams eyesight reference.

      Reply

      J

      10 years ago

      Mike Mark said I believe and important thing is to bring your own balls. Range balls change everything from ball speed to spin to launch angle.

      I driver that works with the range well may not be a good fit with your playing ball

      Reply

      Dave S

      10 years ago

      Yeah but the whole idea of bringing your gamer to the store is to keep everything relative. Yes, the range balls you’re likely hitting at the store are not going to have the same flight characteristics as your gamer balls, but as long as you keep that variable the same, you’ll still be able to see which driver performs better. I don’t think it’s necessary to bring your own balls… I guess it can’t hurt, but I wouldn’t worry about it too much. If you’re buying in the store / off the rack, then you’ve already accepted the fact that it won’t be a PERFECT fit.

      Reply

      proside

      10 years ago

      So true. I tested a driver for the weekend and I had to loft it up to 11.5 from my normal 9.5 to get the same flight window. I can’t be sure if I was delivering the club the same as usual but I doubt I was that far off.

      Reply

      Large chris

      10 years ago

      Great, right, that’s done then. Now that really is enough driver talk on mygolfspy this year.

      Can we get back to how this site used to be a couple of years ago with some actual iron set testing / comparisons?

      Reply

      Dave S

      10 years ago

      Drivers get page clicks… but I agree with you. I want to see more testing; that’s the real value-add an impartial site like this provides. New stuff, reviews, tests… that’s all I care about. If I wanted an op-ed, I’d read some GolfDigest crap. :)

      Reply

      markb

      10 years ago

      That’s a nice beginner’s guide that covers all the main points. I like the direction you’re pointing folks and the warnings of the pitfalls that can be encountered on LM’s and at the range. I like the encouragement to think in averages, although a sample size of 10 swings is still way too small to extract good data from. (Hey, it’s more than five!) And of course, you don’t want to think in averages when dealing with dispersion. Example, in the article’s screen shot, I see a fairly low L/R average dispersion, but a half dozen shots that are duck-hooked left. That’s a problem that would be glossed over by just looking at the average.

      Reply

      markb

      10 years ago

      Did we mention to bring your own balls when testing on a monitor too? Just as important as bringing your own driver.

      Reply

      Tony Covey

      10 years ago

      @markb – We left golf balls off this list for two reasons.

      1) This is the beginners guide, and we’re gambling that the guy who doesn’t want to get too involved with spin and launch numbers isn’t generally the kind of guy who plays the same golf ball every round…or even every shot during a round. “What I Find” (as in “I play what I find”) remains the actual #1 Ball in Golf.

      2) Viability of bringing your own depends on the launch monitor. Foresight, Trackman, and FlightScope are good with anything natively (the latter 2 do require metal stickers for indoor use). HDGolf simulators also require a sticker. To the best of my knowledge (haven’t seen latest and greatest in over a year) aboutGolf still requires specially marked balls. Generally these are extremely low quality (by range ball standards). AG does offer a “Pro” ball option, but at $50 a dozen they’re not price-viable considering once the special markings fade from repeated impact, they’re useless.

      As far as sample sizes…we run into this quite a bit. We’ve had golfers tell us we’d literally needs millions of shots (per golfer, per club) to get an adequate sample size. We think a million is too many, but frankly, for a good bit of our testing lives (at MyGolfSpy) we worked off the premise that more is better, and while that is true in some cases, when we were hitting 30…and then 20…and then 15 shot samples what we observed is that after 10 or so ‘good’ shots (there’s always subjectivity to ‘good’, but the main thing is to be consistent in your definition…more below) the averages stopped moving…literally 10ths of yards in either direction, but no significant changes in the averages after 10 or 12 shots. It was a curiosity for us for sure.

      That ‘good’ is key though. To get 10 good, sometimes you need to 10 or 11 shots (better players), 13-14 (average players) 15+ higher handicap golfers. The tricky part is trying to define the line between a less than perfect shot where one club would outperform another, and where you’re screwed no matter what you’re swinging. So I would add it’s also important to understand that good for a above average player is a narrower window than good for an average to below-average player.

      After last year’s driver tests (and after hardcore fans of a certain brand) screamed about the number of shots being too low, we had conversations on this specific topic with 4 different Major golf equipment companies. I asked them specifically, “How many shots do we need to hit with each club?”

      Here were the answers:
      10
      10
      10
      10-12

      There’s some other voodoo that gets done to ensure reasonable consistency and repeatability as well, but a starting sample size of 10, is basically universally accepted as sufficient for good data/club testing.

      Don

      10 years ago

      This is a great article. If I had followed these guidelines I probably would not have gone through a different driver every year after I started playing this game. Well written. This should be done up as a consent form to be signed once reviewed before entering a golf store. It will not happen. Stores would never sell anything to suckers like I used to be ;-)

      Reply

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